17#ifndef UNITY_SHELL_SCOPES_SCOPESINTERFACE_H
18#define UNITY_SHELL_SCOPES_SCOPESINTERFACE_H
20#include <unity/SymbolExport.h>
22#include <QAbstractListModel>
45 Q_PROPERTY(
bool loaded READ loaded NOTIFY loadedChanged)
50 Q_PROPERTY(
int count READ count NOTIFY countChanged)
61 explicit ScopesInterface(QObject* parent = 0) : QAbstractListModel(parent) { }
93 Q_INVOKABLE virtual
void setFavorite(QString const& scopeId,
bool favorite) = 0;
98 Q_INVOKABLE virtual
void moveFavoriteTo(QString const& scopeId,
int index) = 0;
101 virtual
bool loaded() const = 0;
102 virtual
int count() const = 0;
104 QHash<
int, QByteArray> roleNames()
const override
106 QHash<int, QByteArray> roles;
107 roles[RoleScope] =
"scope";
108 roles[RoleId] =
"id";
109 roles[RoleTitle] =
"title";
118 void loadedChanged();
120 void overviewScopeChanged();
Object representing scope instance, which exposes model(s) with results.
Definition: ScopeInterface.h:43
A list of scopes to display in the UI.
Definition: ScopesInterface.h:39
Roles
Roles supported by the model.
Definition: ScopesInterface.h:68
Top-level namespace for all things Unity-related.
Definition: Version.h:38